Comment from Ellen...
"Hi Julia Gemstone,
I've been playing Bejeweled Blitz on facebook and Bejeweled Deluxe 2 for a awhile. I wonder about a couple things. One is, sometimes - a lot actually when on facebook - when I try to move a gem it won't go, it gets a little frame around it and I have to click a couple times to get it to move. Is this an issue with my mouse and how I use it? Or is this part of the game designed to drive the player batty about wasting precious seconds trying to move gems? Also, why does that guy keep saying "Go" throughout the minute? Is he trying to get you to move faster? I must admit it's rewarding when he says, "Excellent"... Another thing is, on the Deluxe 2 version Action game, what determines when a round is over? I can't figure it out."
Hi Ellen,
The "Go" is a one-time thing that happens at the beginning of a Bejeweled Blitz game, so you might be hearing "Good" after the initial "Go." A "Good" doesn't necessarily mean you'll get a multiplier gem, so it's best just to ignore it. Usually you'll get the "Good" comment after one of your gem matches causes two more. "Excellent" is mentioned when the resulting "cascades" are power gem matches or more than 3 3-gem matches, and the "incredible" happens when your move causes several more matches and greater points.
With the frame thing... are you clicking on the one gem and then clicking on the gem that you want to move it to? If so, you will make more moves faster if you left-click and hold on a gem and then drag it to where you want it to go. I've never had the non-moving gem problem, so that's the only thing I can think of.
For the Action game, your play begins with a timer which works down to zero time while you play. If you get big moves and moves with lots of points or cascading matches, the time to play goes up. If you sit there and can't find a move, the timer will go down pretty fast. So the object is to keep making moves and matching power gems and creating and using hypercubes quickly so you can keep that timer from going down to zero.
A round begins with the amount of time you have left, and it's up to you to make the moves that move that bar toward the end, so it is move and time driven, rather than getting to a certain amount of points.
You'll never run out of moves with the Action game, so if you can't find a move to make, look toward the top of the game board because the gems that fall from the top will guarantee that you have moves to make.
Julia G